1,980 research outputs found

    Partner selection supports reputation-based cooperation in a Public Goods Game

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    In dyadic models of indirect reciprocity, the receivers' history of giving has a significant impact on the donor's decision. When the interaction involves more than two agents things become more complicated, and in large groups cooperation can hardly emerge. In this work we use a Public Goods Game to investigate whether publicly available reputation scores may support the evolution of cooperation and whether this is affected by the kind of network structure adopted. Moreover, if agents interact on a bipartite graph with partner selection cooperation can thrive in large groups and in a small amount of time.Comment: 6 pages, 10 figures. In press for Springer E

    A simulation of disagreement for control of rational cheating in peer review

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    Understanding the peer review process could help research and shed light on the mech-anisms that underlie crowdsourcing. In this paper, we present an agent-based model of peer review built on three entities - the paper, the scientist and the conference. The system is implemented on a BDI platform (Jason) that allows to dene a rich model of scoring, evaluating and selecting papers for conferences. Then, we propose a programme committee update mechanism based on disagreement control that is able to remove reviewers applying a strategy aimed to prevent papers better than their own to be ac-cepted (rational cheating"). We analyze a homogeneous scenario, where all conferences aim to the same level of quality, and a heterogeneous scenario, in which conferences request dierent qualities, showing how this aects the update mechanism proposed. We also present a rst step towards an empirical validation of our model that compares the amount of disagreements found in real conferences with that obtained in our simulations

    Introduction to the Special Section on Reputation in Agent Societies

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    This special section includes papers from the 'Reputation in Agent Societies' workshop held as part of 2004 IEEE/WIC/ACM International Joint Conference on Intelligent Agent Technology (IAT'04) and Web Intelligence (WI'04), September 20, 2004 in Beijing, China. The purpose of this workshop was to promote multidisciplinary collaboration for Reputation Systems modeling and implementation. Reputation is increasingly at the centre of attention in many fields of science and domains of application, including economics, organisations science, policy-making, (e-)governance, cultural evolution, social dilemmas, socio-dynamics, innofusion, etc. However, the result of all this attention is a great number of ad hoc models and little integration of instruments for the implementation, management and optimisation of reputation. On the one hand, entrepreneurs and administrators manage corporate and firm reputation without contributing to or accessing a solid, general and integrated body of scientific knowledge on the subject matter. On the other hand, software designers believe they can design and implement online reputation reporting systems without investigating what the properties, requirements and dynamics of reputation in natural societies are and why it evolved. We promoted the workshop and this special section with the hope of setting the first steps in the direction of a new, cross-disciplinary approach to reputation, accounting for the social cognitive mechanisms and processes that support it and working towards t a consensus on essential guidelines for designing or shaping reputation technologies.Reputation, Agent Systems

    Repage: REPutation and ImAGE Among Limited Autonomous Partners

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    This paper introduces Repage, a computational system that adopts a cognitive theory of reputation. We propose a fundamental difference between image and reputation, which suggests a way out from the paradox of sociality, i.e. the trade-off between agents' autonomy and their need to adapt to social environment. On one hand, agents are autonomous if they select partners based on their social evaluations (images). On the other, they need to update evaluations by taking into account others'. Hence, social evaluations must circulate and be represented as "reported evaluations" (reputation), before and in order for agents to decide whether to accept them or not. To represent this level of cognitive detail in artificial agents' design, there is a need for a specialised subsystem, which we are in the course of developing for the public domain. In the paper, after a short presentation of the cognitive theory of reputation and its motivations, we describe the implementation of Repage.Reputation, Agent Systems, Cognitive Design, Fuzzy Evaluation

    Causality in collective filtering

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    In this paper, we describe a proposal for improving the practice of web-based collective filtering, in particular for what regards discussions and selection of issues about policy, based on the intuitive concept of causality. Causality, especially when presented in visual form, is especially suited to the task since it is intuitive to understand and to use, and at the same time, it's rich enough to create a semantic network between the representations of real world facts. We give some examples of the suggested system workflow and we present guidelines for its implementation

    Reputation

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    In this chapter, the role of reputation as a distributed instrument for social order is addressed. A short review of the state of the art will show the role of reputation in promoting (a) social control in cooperative contexts - like social groups and subgroups - and (b) partner selection in competitive contexts, like (e-) markets and industrial districts. In the initial section, current mechanisms of reputation - be they applied to electronic markets or MAS - will be shown to have poor theoretical backgrounds, missing almost completely the cognitive and social properties of the phenomenon under study. In the rest of the chapter a social cognitive model of reputation developed in the last decade by some of the authors will be presented. Its simulation-based applications to the theoretical study of norm-abiding behaviour, partner selection and to the refinement and improvement of current reputation mechanisms will be discussed. Final remarks and ideas for future research will conclude the chapte

    Reputation for complex societies

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    Reputation, the germ of gossip, is addressed in this chapter as a distributed instrument for social order. In literature, reputation is shown to promote (a) social control in cooperative contexts—like social groups and subgroups—and (b) partner selection in competitive ones, like (e-) markets and industrial districts. Current technology that affects, employs and extends reputation, applied to electronic markets or multi-agent systems, is discussed in light of its theoretical background. In order to compare reputation systems with their original analogue, a social cognitive model of reputation is presented. The application of the model to the theoretical study of norm-abiding behaviour and partner selection are discussed, as well as the refinement and improvement of current reputation technology. The chapter concludes with remarks and ideas for future research.</p

    Punishment and Gossip: Sustaining Cooperation in a Public Goods Game

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    In an environment in which free-riders are better off than cooperators, social control is required to foster and maintain coopera- tion. There are two main paths through which social control can be ap- plied: punishment and reputation. Our experiments explore the efficacy of punishment and reputation on cooperation rates, both in isolation and in combination. Using a Public Goods Game, we are interested in assessing how cooperation rates change when agents can play one of two different reactive strategies, i.e., they can pay a cost in order to reduce the payoff of free-riders, or they can know others\u27 reputation and then either play defect with free-riders, or refuse to interact with them. Co- operation is maintained at a high level through punishment, but also reputation-based partner selection proves effective in maintaining coop- eration. However, when agents are informed about free-riders\u27 reputation and play Defect, cooperation decreases. Finally, a combination of punish- ment and reputation-based partner selection leads to higher cooperation rates

    Emergence In the Loop: Simulating the two way dynamics of norm innovation

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    In this paper we will present the EMIL project, "EMergence In the Loop: Simulating the two-way dynamics of norm innovation", a three-year project funded by the European Commission (Sixth Framework Programme -Information Society and Technologies) in the framework of the initiative "Simulating Emergent Properties in Complex Systems". The EMIL project intends to contribute to the study of social complex systems by modelling norm innovation as a phenomenon implying interrelationships among multiple levels. It shall endeavour to point out that social dynamics in societies of intelligent agents is necessarily bi-directional, which adds complexity to the emergence processes. The micro-macro link will be modelled and observed in the emergence of properties at the macro-level and their immergence into the micro-level units. The main scientific aim of the EMIL project is to construct a simulator for exploring and experimenting norm-innovation
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